It has been said that nobody wants to see how politics or sausages are made. Artificial Intelligence (AI), for some, may also be added to that list. Today’s blog topic is about achieving an important milestone in the AI behind Dinosaur Island: a T. rex ‘looked’ around his virtual world (using a 3D line of sight algorithm), spotted potential prey (an Edmontosaurus regalis named Donna) pursued it using an optimized A* least weighted path algorithm that avoided steep slopes and boggy terrain (the attack was up hill) , then saw a more attractive target (an Edmontosaurus regalis named Julie), changed his pursuit and successfully overtook the prey.
This AI is unique and probably the first time such a series of events has been demonstrated in a 3D virtual world environment. Below are step by step screen captures showing the events:
It’s important to remember that Dinosaur Island will ship in full 3D; these screen shots are of the AI testing environment which is in 2D.
Now that we have created a ‘perfect killing’ AI we will have to make it ‘stupider’ by adding distractions and imperfections.